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In this world, names are dangerous.
A word, once spoken with belief, becomes a spell - and a name, a tether to which another’s will can be bound. That is why no one here speaks aloud who they are. Even the gods have forgotten their own names.
The world is divided among Four Orders, each guarding its piece of the Ritual. Together, they maintain the fragile balance between Life, Death, Desire, and the Poisoning of Being.
The Order of the Rose - Mages of Love, Symbol: A blooming rose kissed with morning dew. They rule the heart. Their enchantments do not resemble spells - they are touches, glances, whispers.
The Order of the Rose teaches that love is a force capable of shattering time, power, and even death. But here, love is no virtue - it is a tool. Their rituals are bound to the touch of skin, scents, and blood willingly given. Their sanctuaries are hanging gardens, filled with whispering vines that remember emotions.
The Order of Blood - Voodoo Mages Symbol: A droplet of blood suspended on a thread pulled tight in oath. They cast through effigies, bones, and the voices of ancestors.
Their magic is built on debt, pain, and inheritance. No one truly dies as long as their name is uttered in a curse or a song. They guard every vow made in blood - and can bring back the dead, but always in chains. Their temples are clay shrines, their walls etched with scars, their floors carpeted in the hair of the dead. The Order of the
Chalice - Alchemists and Poisoners Symbol: An iridescent chalice swirling with steaming potion. They are alchemists of seduction and ruin. Their world is made of vials, elixirs, vapors, and altered realities. They believe everything is a mixture - and every soul, a reaction.


True freedom is found in knowing which poison to give - and when. Their chalices do not only kill. They heal, hallucinate, ignite desires. Their laboratories are carved into caves, where the air is always laced with toxins, and dreams arrive before sleep.
The Order of the Skull - Necromancers Symbol: A hollow-eyed skull, with moss growing inside. They serve the Void that comes for all. Yet they do not worship it - they have tamed it. To them, death is a threshold, and they walk it in both directions. Their magic is cold, precise, and emotionless. They are not evil, nor good - they simply know the price of each breath. Their sanctuaries are ancient crypts, where walls whisper, and bones laugh at the steps of strangers.
Once every thousand years, the Four Orders gather to perform The Ritual. They do not know why - they only feel the call.
The Ritual demands blood, love, poison, and death. The one who completes it may create a new world — or erase the old one. But there is one problem. Each time someone nears the end… their name disappears. And no one remembers they ever were. Such is the law of the Nameless Ritual.




Name: Cayen Santro
Title: Affector of Hearts
House: House of the Heartbound Seal
Origin: The Hanging Gardens of Cardelion, Northern Citadel of the Order of the Rose
Cayen was born into a lineage where children do not cry at birth - they sing.
The House of the Heartbound Seal is renowned for its deep connection to Binding Spells: magic capable of joining souls as tightly as chains.
His mother, Vivanna, was the Last Petal - the one who once entwined the hearts of two warring Orders, and for it, lost her own.
From a young age, Cayen studied within the Mirror Conservatory, where plants absorb emotions and respond with scent.
He quickly surpassed his mentors - not through strength, but through understanding.
He didn’t simply bind - he knew exactly where to sever, so that someone would remain alone forever.
Cayen became the Affector of Hearts — the keeper of sacrificial love rites.
He does not believe in romance.
To him, love is a blade - sharp, elegant, and precisely aimed.
He performs the Rite of the Heart-Giver, in which the participant removes their heart - either symbolic or real - and offers it in sacrifice in exchange for power over another’s feelings.


Name: Merissa Nozziar
Title: The Twilight Confessor
House: House of the Funereal Voices
Origin: The Mausoleums of Duskwood
The Story of Merissa Nozziar
Merissa is the last heir of the House of the Funereal Voices, whose duty is not to disturb the dead — but to listen to them.
Her ancestors believed that even death requires a voice to be complete. She wanders from crypt to crypt, hearing the dead, cleansing them of guilt, and weaving their words into the fabric of reality. Every word she speaks is an echo of someone’s secret confession, and her power grows with every tale she carries.
Notable Traits:
A necklace of burial seals — each one holds the final confession of a soul. Sometimes it whispers. Sometimes it screams.
The black skull she carries is no mere artifact, but a vessel for one of the oldest necromancers. It gives counsel — though not always out of goodwill.
Her mantle absorbs the ash of those whose souls she has reclaimed. With every ritual, it grows heavier.
Floating pages drift around her — fragments of unfinished confessions. When one ignites and burns away, a story has found its end.
It is said: if you whisper to her the name no living soul remembers,
she can bring that spirit to you... but she will not say what it brings with it.


Name: Taler Ettanil
Title: The Shadow-Gatherer
House: House of Seeded Blights
Origin: The Mire Circle of Withered Boughs, Eastern Border of the Order of the Chalice
The Story of Taler Ettanil
Taler was raised among roots that glow in the night and frogs that whisper in riddles.
His bloodline — the House of Seeded Blights — has long cultivated venomous vines and kept poisons that don’t wound the flesh, but unravel the will.
Their motto: “We may be tasted — but never digested.”
From early childhood, he spoke with marsh spirits.
His first teacher was a shadow on the water.
His second — a voice trapped in a vial that must never be opened twice.
Taler learned quickly: poison is not a weapon, but a question.
And if asked correctly — the body always answers.
As Shadow-Gatherer, he earned the right to harvest nocturnal essences — elixirs that alter shape, memory, or desire.
Some of his brews induce dreams from which none awaken without permission.
Others allow one to speak with frogs. Or with their own fears.
Notable Traits:
His pupils split into two while preparing poison — reflecting both what the potion does, and what it wants.
He has learned to read the desires of his brews.He never tastes his concoctions. Instead, he inhales their vapors, training his skin and scent receptors as sensory filters.
The underside of his tongue bears alchemical formulas tattooed in ritual ink, visible only under full moonlight.
He etched them himself the night of his initiation.One of his closest allies is a swamp leech named Retta, who lives on his wrist and draws excess venom from his blood.
He speaks to her like a sister.In dreams, he is always followed by a ghostly six-eyed toad, the symbol of the ancient Pact of the Potion-Binders.
It is said that the day it speaks — he will die.