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Elementalis is an ancient land, forged by the union of the Four Great Houses: Water, Fire, Air, and Earth.
Each suit of the deck represents one of these Houses -with its own culture, symbols, and rulers. Long ago, the Houses waged a great war. But after the Cataclysm, the Pact of the Elements (the Harton Accord) was signed -a sacred agreement binding each House’s power into the Elementalis Deck, so balance would never again be broken.
The Elementalis Deck is a relic infused with the very essence of the elements. Its cards are passed as signs of alliance — or challenge.
To play with them is to wield ancient power, summon the forgotten glory of the elements, and determine which House shall rise.
SUITS OF THE ELEMENTALIS DECK
1. WATER — Spades
The House of the Seasт- a realm of shadows, depths, and songs without words. Their warriors move like tides: silent, yet unstoppable. Water changes - but it never disappears. They master the art of dissolution and diplomacy.
2. FIRE — Hearts
The House of Ash - hearts ablaze and fierce momentum. Their castles burn with torches, and their steeds leave flaming tracks. Their strength lies in passion and aggression - they conquer the fastest, but pay the highest price.




Name: Eltar Nymerian
Title: King of the Depths, Lord of the Devoured Silence
House: The House of the Shell of Silence
Origin: The Lentariel Trench - an ancient sunken city of coral and pearlstone
Eltar Nymerian is a ruler about whom it’s hard to say whether he lies to your face - or simply feels nothing at all.
They call him “the smile without sincerity” and “the chill within a warm current.”
He speaks slowly, deliberately, never repeating himself.
His calm is unnerving, his presence like a tide: indifferent, inescapable.
His throne is grown from living coral.
His rings are forged from the teeth of those who tried to deceive him.
Around his neck, he wears a necklace made of shattered underwater crowns - trophies taken by force or cunning.
His people revere him, but they also fear him.
Eltar commands with a glance, and punishes with silence.
He does not rage - he endures.
But when his patience is spent, the waters around him turn thick as oil, and light vanishes.
There are whispers that Eltar once loved, but has forgotten the name of the one who awakened feeling in him.
He carved her name from every song - even the mermaids no longer sing it.


Name: Saya Ar’Inn
Title: Lady of Ash, The Smile of Flame
House: House of the Shimmering Embers
Origin: The Crater Valley of Sol-Evur
Saya Ar’Inn is a living enigma within the Realm of Fire.
Among a people known for their passion, tempers, and sudden sparks, she is like a blazing comet whose heart brings not destruction - but light.
In her smile is the calm of a hearth.
In her gaze - the patience that can soothe even molten lava.
A scion of the ancient House of the Shimmering Embers, Saya was raised among magma flows and the songs of ash.
But unlike many of her kin, she never sought to burn - only to warm.
Her strength is known as “the inner flame” - a fire she holds within, unreleased until the moment demands it.
Few have seen her truly angry, but legend says she once incinerated a volcano without raising her voice.
Perched on her shoulder lives Arenis, a flamebird that hatched from her palm on the night of her coming of age.
It senses Saya’s emotions and bursts into fire whenever she is quietly unsettled.
She wears a simple yet radiant gown, woven from molten gold and desert glass.
On her skin dance tiny sparks - not scars, but marks of blessing from the Heart of Flame itself.
Saya is beloved for the ease with which she speaks to anyone - smith, warrior, or volcano.
She may be a diplomat, a confidante, a comforter - but never a plaything.
Beneath her gentleness lies the unyielding will of a flame-born maiden, trusted even by the wildest fires.




Name: Rin Saizan
Title: Jack of Wind, Heir to the Song of Stillness
House: House of Saizan Keepers of Silence and Melodic Currents
Origin: The Floating Archipelago of Aielen’Tar
Rin Saizan is a young lord of the House of Saizan - heir to a revered school of skyborne music.
Outwardly, he is cold and sarcastic, his wit as sharp as ice riding a mountain gust.
Stubborn, prickly, easily irritated, Rin delights in mocking others, lazing about, and pretending not to care.
But those who truly know him insist: beneath that difficult shell lies one of the kindest and most selfless hearts in the House of Air.
He despises injustice, though he’ll never admit it aloud — instead, he’ll “accidentally” drop a cloudburst on the offender’s head or summon a melancholy rain over their home.
Rin commands rain and cloud alike - he can shroud a city in mist, bring cool winds to scorched plains, or weave raindrops into rhythms that stir buried memories.
His flute, carved from the sacred Echo Tree, only sings for those he deems worthy.
Through it, he communes with the spirits of the clouds, composing melodies from vapor, wind, and rain.
It’s said that when Rin plays in the rain, each note births a rainbow - though he’ll never confirm that.
He’ll just scoff and look away.
He is a sky-wandering bard, a poet through the clouds, a difficult friend - and an unpredictable ally.
3. EARTH — Diamonds
The House of Life — a union of soil, forests, and beasts. This is the suit of dense matter: fertility, growth, the body, birth and decay. Here live druids, hunters, farmers, herbalists. Their power is rooted in the cycles of nature, in the patience of roots, and the breath of wild things. They build with clay, heal with roots, and read the sky by the tracks in the mud.
4. AIR — Clubs
The House of Winds — heirs of the sky. Their palaces float, and their tongues are sharp as blades. They guard the secrets of ancient paths and wield the arts of deception, speed, and connection.
No one can catch the wind — only breathe it.

